Super Smash Bros. (series)
Super Smash Bros 4 logo
Developer HAL Laboratory, Sora, Namco Bandai
Publisher Nintendo
Creator Masahiro Sakurai
Platform of origin Nintendo 64
First release Super Smash Bros.
Latest release Super Smash Bros. Brawl
Genre Fighting, Action-Platformer
The Super Smash Bros. (series) known in Japan as Dairantō Smash Brothers (大乱闘スマッシュブラザーズ Dairantō Sumasshu Burazāzu?, lit. "Great Melee Smash Brothers"), is a series of fighting games published by Nintendo, featuring characters from established video games. The gameplay differs from traditional fighters for focusing on knocking opponents out of the stage instead of depleting life bars.


The original Super Smash Bros. , released in 1999 for the Nintendo 64, had a small budget and was originally a Japan-only release, but its domestic success led to a worldwide release. The series achieved even greater success with Super Smash Bros. Melee , released in 2001 for the Nintendo GameCube , becoming the best-selling game on that system. The third installment, Super Smash Bros. Brawl, was released in 2008 for the Wii . Although HAL Laboratory has been the developer of the first two titles, the third game was developed by a cooperation of different developers. A fourth title is in development for both Wii U and Nintendo 3DS , expected to release in 2014. It will be the first series title on a handheld platform and features connectivity between the two versions. The series features many characters from Nintendo's most popular games, the first Mario, Fox, Link, Kirby, Samus Aran and Pikachu. The original Super Smash Bros. had 12 characters, and the number rose to 25 characters in Melee and 35 in Brawl. Some characters are able to transform into different forms that have different styles of play and sets of moves. The games also feature non-playable Nintendo characters, like Ridley and Petey Piranha. In Brawl, two third-party characters from other franchises were added, Solid Snake from Metal Gear Solid and Sonic the Hedgehog from the Sonic the Hedgehog series. Another third-party character, Capcom's Mega Man, will be appearing in the fourth game as well, a huge please to the fans. The series has been well received by critics, with much praise given to the multiplayer mode, although its single player modes did not attain the same praise. So far, all four games have been directed by Masahiro Sakurai.

Playable Characters


ItemSmash 64MeleeBrawlSmash 4TypeHeavyNotesUniverse
AppleXTemplate:YTemplate:YTemplate:IndeterminateThrowing/RecoveryTemplate:NProduced by Whispy Woods on Green Greens. Each apple can be either a throwing item or a recovery item, and in rare cases may explode when thrown.Kirby
Assist TrophyXXTemplate:YTemplate:YSpecialTemplate:NWhen picked up, once the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.Super Smash Bros.
AurorosXXTemplate:YTemplate:IndeterminateThrowingTemplate:NOnly appear in the Subspace Emissary. When Auroros dive and miss, they can be picked up and thrown at other enemies.Super Smash Bros.
Back ShieldXXXTemplate:YStatusTemplate:NDefends the wearer from attacks towards their back.Kid Icarus
Banana PeelXTemplate:YTemplate:YThrowingTemplate:NOnce thrown, trips opponents that touch it. Template:SSBB can summon these by using his down special, the banana peel, leading into deadly mindgames and combo/KO setups.Mario
BarrelTemplate:YTemplate:YTemplate:YTemplate:YContainerTemplate:YWhen thrown, struck, or lands on a hill, may roll across the stage and damage what it hits before breaking.Super Smash Bros.
Barrel CannonXTemplate:YXTemplate:IndeterminateThrowingTemplate:YWhen thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.Donkey Kong
Beam SwordTemplate:YTemplate:YTemplate:YTemplate:YBatteringTemplate:NStarting in Melee, gets longer when swung depending on character.Super Smash Bros.
BeehiveXXXTemplate:YThrowingTemplate:NCurrently unknown. Assumed to be thrown at opponents, which will then spawn bees that attack players.Animal Crossing
BeetleXXXTemplate:YUnknownTemplate:NOnce picked up, users can "shoot" beetles towards opponents, which will grab enemies and fly off with them.The Legend of Zelda
Blast BoxXXTemplate:YTemplate:YThrowingTemplate:YVery poor throwing distance. Explodes upon taking 30 damage or a flame attack.Super Smash Bros.
Bob-ombTemplate:YTemplate:YTemplate:YTemplate:YThrowingTemplate:NIf not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while.Mario
BonslyXXTemplate:YTemplate:IndeterminateThrowingTemplate:YOnly appears from Poké Balls. Can be thrown to deal heavy damage and knockback.Pokémon
BombchuXXXTemplate:YThrowingTemplate:NCan move up walls and across floors and ceilings. Explodes on contact with opponent.The Legend of Zelda
Boomerang FlowerXXXTemplate:YThrowingTemplate:NCurrently unknown. Assumed to allow a player to throw boomerangs.Mario
BumperTemplate:YXTemplate:YTemplate:YThrowingTemplate:NCan be placed on the stage or (in Brawl) set in midair, where it will knock away characters that touch it.Super Smash Bros.
Bunny HoodXTemplate:YTemplate:YTemplate:YStatusTemplate:NIncreases the user's movement speed, jump height, and falling speed.The Legend of Zelda
CapsuleTemplate:YTemplate:YTemplate:YTemplate:YContainerTemplate:NContains a single item. Has a chance of exploding.Super Smash Bros.
Cardboard BoxXXTemplate:YTemplate:IndeterminateThrowingTemplate:YProduced by Template:SSBB's taunts. Automatically thrown once picked up, unless the user is DK, who can move around and jump with the box.Metal Gear
CDXXTemplate:YTemplate:IndeterminateCollectibleTemplate:NUnlocks a random piece of stage music when picked up. Disappears extremely quickly.Super Smash Bros.
Cloaking DeviceXTemplate:YTemplate:XTemplate:IndeterminateStatusTemplate:NRenders the user mostly invisible and makes them immune to damage (but not knockback).Perfect Dark
Cracker LauncherXXTemplate:YTemplate:IndeterminateShootingTemplate:NLimits the user to walking and a single jump, and automatically dropped from any flinch.Super Smash Bros.
CrateTemplate:YTemplate:YTemplate:YTemplate:YContainerTemplate:YContains many items. Has a chance of exploding when thrown, or hit.Super Smash Bros.
CuccoXXXTemplate:YUnknownTemplate:NCurrently unknown. Assumed to attacks players that attack it.The Legend of Zelda
Deku NutXXTemplate:YTemplate:YThrowingTemplate:NWhen thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial).The Legend of Zelda
DragoonXXTemplate:YTemplate:YSpecialTemplate:NAppears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.Kirby
Drill ArmXXXTemplate:YShootingTemplate:NAllows the wearer to fire large drills.Kid Icarus
EggTemplate:YTemplate:YXTemplate:IndeterminateContainerTemplate:NProduced by Chansey and Yoshi series stages. Essentially identical to Capsules.Super Smash Bros.
ElectrodeX*Template:YTemplate:YTemplate:YThrowingXOnly appears from Poké Balls and can only be grabbed before it's about to detonate. Explosion deals extremely high knockback. Has a chance to be dud.Pokémon
Fairy BottleTemplate:XTemplate:XTemplate:XTemplate:YRecoveryTemplate:XRecovers an excess of 100% damage.The Legend of Zelda
FanTemplate:YTemplate:YTemplate:YTemplate:IndeterminateBatteringTemplate:XFastest-swinging battering item.Super Smash Bros.
Fire BarTemplate:XTemplate:XTemplate:XTemplate:YBatteringTemplate:XCauses fire damage. Grows shorter with each successful attack.Mario
Fire FlowerTemplate:YTemplate:YTemplate:YTemplate:YShootingTemplate:XProduces a continuous stream of fire.Mario
FlipperTemplate:XTemplate:YTemplate:XTemplate:X*ThrowingTemplate:XOnce thrown, halts in the air and bops characters that run into it.Balloon Fight
FoodTemplate:XTemplate:YTemplate:YTemplate:YRecoveryTemplate:NEach type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom.Super Smash Bros.
Franklin BadgeTemplate:XTemplate:XTemplate:YTemplate:YStatusTemplate:XTemporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off.EarthBound
FreezieTemplate:XTemplate:YTemplate:YTemplate:YThrowingTemplate:NSlides across the stage, freezing characters when struck by it.  Can be destroyed before being picked up.Mario
Golden HammerTemplate:XTemplate:XTemplate:YTemplate:YSpecialTemplate:NActs the same as the regular Hammer, though faster and with the ability to float. May be a Golden Squeaky Hammer as opposed to losing its head.Mario
Gooey BombTemplate:XTemplate:XTemplate:YTemplate:YThrowingTemplate:NWhen thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.Super Smash Bros.
Green ShellTemplate:YTemplate:YTemplate:YTemplate:YThrowingTemplate:NWhen thrown, attacked, or landed on, slides across the stage and damages everything it hits.Mario
Gust BellowsTemplate:XTemplate:XTemplate:XTemplate:YShootingTemplate:NBlows gusts of wind at other players to push them away.The Legend of Zelda
GyroTemplate:NTemplate:NTemplate:YTemplate:IndeterminateThrowingTemplate:NProduced by Template:SSBB's down special move.R.O.B.
HammerTemplate:YTemplate:YTemplate:YTemplate:YSpecialTemplate:NLimits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless; the head can be picked up and thrown for massive damage.Donkey Kong
Hand GrenadeTemplate:NTemplate:NTemplate:YTemplate:IndeterminateThrowingTemplate:NProduced by Template:SSBB's neutral special move. Does not explode on contact. If Snake shields, anyone who is holding one of his grenades instantly drops it.Metal Gear
Heart ContainerTemplate:YTemplate:YTemplate:YTemplate:YRecoveryTemplate:NStrongest recovery item, recovering up to 100% damage.The Legend of Zelda
Hocotate BombTemplate:NTemplate:NTemplate:NTemplate:YUnknownTemplate:IndeterminateA bomb shaped like the Hocotate Ship, that will fly off, and then crash down when "least expected".Pikmin
Home-Run BatTemplate:YTemplate:YTemplate:YTemplate:YBatteringTemplate:NAn extremely powerful item. Its forward smash is among the most powerful attacks in all three games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. Super Smash Bros.
HotheadTemplate:NTemplate:NTemplate:YTemplate:YThrowingTemplate:NFollows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.Mario
KeyTemplate:NTemplate:NTemplate:YTemplate:IndeterminateThrowingTemplate:NOnly appears in specific Subspace Emissary stages. Unlocks doors when thrown at them or the holding character touches them.Super Smash Bros.
Killer EyeTemplate:NTemplate:NTemplate:NTemplate:YUnknownTemplate:NCurrently unknown. Assumed to act as a stationary sentry and fire at opponents.Kid Icarus
Lightning BoltTemplate:NTemplate:NTemplate:YTemplate:YStatusTemplate:NWhen touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.Mario
Link's BombsTemplate:YTemplate:YTemplate:YTemplate:YThrowingTemplate:NProduced by the down special move of Link and his clones. Explodes in the user's hands if not thrown in time.The Legend of Zelda
Lip's StickTemplate:NTemplate:YTemplate:YTemplate:YBatteringTemplate:NFlowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash.Panel de Pon
Master BallTemplate:NTemplate:NTemplate:NTemplate:YThrowingTemplate:NJust like the Poké Ball but it is guaranteed to unleash a Legendary Pokémon.Pokémon
Maxim TomatoTemplate:YTemplate:YTemplate:YTemplate:YRecoveryTemplate:Nthe second most powerful recovery item, healing up to 50% damage. Kirby
Metal BoxTemplate:NTemplate:YTemplate:YTemplate:YStatusTemplate:NIncreases the weight and falling speed of the user. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (in Brawl).Mario
Motion-Sensor BombTemplate:YTemplate:YTemplate:YTemplate:YThrowingTemplate:NAttaches to the stage once thrown; characters that approach it after a short time cause it to explode.Super Smash Bros.
Mr. SaturnTemplate:NTemplate:YTemplate:YTemplate:YThrowingTemplate:NWalks around the stage and can be knocked about by attacks.EarthBound
Ore ClubTemplate:NTemplate:NTemplate:NTemplate:YBatteringTemplate:NCan be swung or used to unleash tornadoes.Kid Icarus
ParasolTemplate:NTemplate:YTemplate:NTemplate:IndeterminateBatteringTemplate:NReduces the holder's falling speed.Kirby
Party BallTemplate:NTemplate:YTemplate:YTemplate:IndeterminateContainerTemplate:YOnce activated by being thrown or damaged, float into the air and opens, dropping its items.Super Smash Bros.
PeanutTemplate:NTemplate:NTemplate:YTemplate:YThrowing/RecoveryTemplate:NProduced by Template:SSBB's Peanut Popgun and Rocketbarrel Barrage. Can be caught and re-thrown, or left to hit the stage and possibly drop a food-like item.Donkey Kong
PelletTemplate:NTemplate:NTemplate:YTemplate:IndeterminateThrowingTemplate:NProduced by the Pellet Posies on Distant Planet. Can be thrown into stationary Onions to produce other items.Pikmin
PitfallTemplate:NTemplate:NTemplate:YTemplate:YThrowingTemplate:NEmbeds itself into the ground once thrown; characters that approach it after a short time will be buried or plunged.Animal Crossing
Poison MushroomTemplate:NTemplate:YTemplate:YTemplate:YStatusTemplate:NSlides across the stage. When touched, shrinks the character.Mario
Poké BallTemplate:YTemplate:YTemplate:YTemplate:YThrowingTemplate:NOnce thrown and lands on the ground, unleashes a Pokémon to aid the user.Pokémon
POW BlockTemplate:N*Template:NTemplate:N*Template:YThrowingTemplate:NWhen thrown it causes an earthquake, launching characters straight up. Shrinks with each throw.Mario
Power Suit PieceTemplate:NTemplate:NTemplate:YTemplate:IndeterminateThrowingTemplate:NProduced by the Zero Laser or by starting a match as Template:SSBB.Metroid
Ray GunTemplate:YTemplate:YTemplate:YTemplate:YShootingTemplate:NFires blasts of energy that have infinite horizontal range.Super Smash Bros.
Red ShellTemplate:YTemplate:YTemplate:N**Template:IndeterminateThrowingTemplate:NWhen thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.Mario
Rolling CrateTemplate:NTemplate:NTemplate:YTemplate:YContainerTemplate:YWhen thrown, struck, or lands on a hill, will roll across the stage and damage what it hits without breaking. Can be stood on.Super Smash Bros.
SandbagTemplate:NTemplate:N*Template:YTemplate:YSpecialTemplate:NWhen attacked, produces items.Super Smash Bros.
Screw AttackTemplate:NTemplate:YTemplate:YTemplate:YThrowing/StatusTemplate:NTurns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up.Metroid
ShellcreeperTemplate:NTemplate:NTemplate:YTemplate:IndeterminateThrowingTemplate:NTurtle like creatures that appear on the Mario Bros. stage. Can only be picked up when it's on its back. Shell color determines knockback strength.Mario
SidestepperTemplate:NTemplate:NTemplate:YTemplate:IndeterminateThrowingTemplate:NCrab like creatures that appear on the Mario Bros. stage. Can only be picked up when it's on its back. Color determines knockback strength.Mario
Smart BombTemplate:NTemplate:NTemplate:YTemplate:YThrowingTemplate:NProduces a large explosion when thrown or attacked. Has a chance to be a dud.Star Fox
Smash BallTemplate:NTemplate:NTemplate:YTemplate:YSpecialTemplate:NFlies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use Final Smash.Super Smash Bros.
Smoke BallTemplate:NTemplate:NTemplate:YTemplate:YThrowingTemplate:NOnce thrown, spews smoke around its immediate area. May stick to opponents.Super Smash Bros.
Soccer BallTemplate:NTemplate:NTemplate:YTemplate:YSpecialTemplate:NCannot be picked up. When attacked, careens in the knockback direction with high damage and knockback.Mario
Spiny ShellTemplate:NTemplate:NTemplate:NTemplate:YThrowingTemplate:NHovers above a player before dropping onto them.Mario
SpringTemplate:NTemplate:NTemplate:YTemplate:YThrowingTemplate:NWhen idle, repels characters when touched depending on whether it is upright or sideways.Donkey Kong
Star RodTemplate:YTemplate:YTemplate:YTemplate:YBattering/ShootingTemplate:NHas a limited supply of long-range star shots produced on f-tilt or f-smash.Kirby
StarmanTemplate:YTemplate:YTemplate:YTemplate:YStatusTemplate:NRenders the character it touches invincible for a limited time.Mario
Steel DiverTemplate:NTemplate:NTemplate:NTemplate:YShootingTemplate:NA smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first.Steel Diver
StickerTemplate:NTemplate:NTemplate:YTemplate:IndeterminateCollectibleTemplate:NAdds to the player's sticker collection.Super Smash Bros.
Stock BallTemplate:NTemplate:NTemplate:YTemplate:IndeterminateSpecialTemplate:NOnly appears in specific Subspace Emissary stages at lower difficulties. Adds one stock to the player's total.Super Smash Bros.
Super LeafTemplate:NTemplate:NTemplate:NTemplate:YStatusTemplate:NCurrently unknown. Gives the user raccoon ears and tail.Mario
Super MushroomTemplate:NTemplate:YTemplate:YTemplate:YStatusTemplate:NSlides across the stage. When touched, enlarges the character.Mario
Super ScopeTemplate:NTemplate:YTemplate:YTemplate:YShootingTemplate:NCan shoot small rapid-fire pulses of energy or charge large blobs of energy.Nintendo
Superspicy CurryTemplate:NTemplate:NTemplate:YTemplate:YStatus/ShootingTemplate:NCauses the user to constantly shoot short-range fireballs and be incapable of walking slowly.Kirby
Team HealerTemplate:NTemplate:NTemplate:YTemplate:YThrowing/RecoveryTemplate:NHeals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.Super Smash Bros.
TimerTemplate:NTemplate:NTemplate:YTemplate:YStatusTemplate:NSlows down all opponents. Can backfire and slow down the user, or slow down the entire game.Super Smash Bros.
TrophyTemplate:NTemplate:YTemplate:YTemplate:IndeterminateCollectibleTemplate:NAdds to the player's trophy collection. Confirmed to return for both versions of Smash 4, but it's unknown if they can be picked up as items. Super Smash Bros.
Trophy StandTemplate:NTemplate:NTemplate:YTemplate:IndeterminateThrowingTemplate:NOnly appears in the Subspace Emissary. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies.Super Smash Bros.
UniraTemplate:NTemplate:NTemplate:YTemplate:YThrowingTemplate:NAttaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.Clu Clu Land
VegetableTemplate:NTemplate:YTemplate:YTemplate:IndeterminateThrowingTemplate:NProduced by Peach's down special move. Deals varying damage depending on its facial expression.Mario
Wario BikeTemplate:NTemplate:NTemplate:YTemplate:IndeterminateThrowingTemplate:YProduced by Template:SSBB's side special move. Must be destroyed before Wario can use the move without being nearby.Wario
Wario Bike wheelsTemplate:NTemplate:NTemplate:YTemplate:IndeterminateThrowingTemplate:NProduced by destroying the Wario Bike.Wario
Warp StarTemplate:NTemplate:YTemplate:YTemplate:YSpecialTemplate:NOnce picked up, the user flies into the sky and then crashes down with an explosion.Kirby
X BombTemplate:NTemplate:NTemplate:NTemplate:YUnknownTemplate:IndeterminateCreates a cross-shaped explosion.Kid Icarus
Yoshi EggTemplate:N*Template:YTemplate:N*Template:IndeterminateThrowingTemplate:NOnly appears in Event 13: Yoshi's Egg. The event ends in failure if it breaks.Yoshi

* Appears in smash games but not as an item.

** Appears in the Subspace Emissary by stomping on a red koopa but only functions like a green shell.